What you see here represents only one Snotling Swarm actually purchased, the other seven (!) were fleshed out with miscellaneous spiders, rats, beetles, plastic Snotlings that came with other kits, dung piles, Gnoblars (same thing as a Snotling), mushrooms, etc.
Even a few of the 40x40 mm bases were made from four 20x20 mm bases ;)
At $15 a swarm, you're looking at well over a $100 SAVED here. Especially fortunate because Snotling Swarms are the worst unit in Warhammer Armies: Orcs and Goblins.
The Snotling crews have been left unattached for ease of painting.
Now, the Squig Herd. It consists of Cave Squigs (monsters kept by Goblins as livestock) and Night Goblin Squig Herders in the back.
Many of the Squigs were given extra horns/hair or repositioned for the sake of variety (many were duplicates). Some were mounted on wires, partly because the locomotion of Squig's is always described "bouncing" and "leaping", and partly because these models are too bulky to rank up neatly on the 20x20 mm bases they're meant to go on.
The Herders were similar customized with a variety of prodders, pokers, lanterns, and noise-makers. Among them is another very old two-goblin model holding a giant prodding implement, similar to the Netters in my previous post.
Finally, Night Goblin Squig Hoppers. Possibly the only cavalry unit in Warhammer not mounted on 25x40 bases, but rather the same 20x20 bases as most human-or-smaller sized infantry.
These guys were converted and repositioned quit a bit for variety (I think there were only 3 distinct poses between 8 models). None has an actual weapon, just small clubs and wooden swords, the Squigs are their weapons.
Unluckily (?) I happened to get three of the one in the "mooning" pose, but you can't really tell their butts are out from this angle.
Their movement distance is randomly determined. If they are accompanied by a Big Boss mounted on a Great Cave Squig (next post) they are granted some trivial bonus that's triggered by rolling 3 sixes for their movement. The odds of this occurring are 1 in 128. In other words, so unlikely as to be pointless.
You thought game designers designing a dice-based game would know a thing or two about the probability and statistics of dice rolling? Nah, it's not that kind of game, it's Gamesworkshop. It's just for fun, chap.
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